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A good character needs a background, a dialect, a personality and an envisioned way of handling all sorts of situations. I'm providing some examples of what Chad put together for who he's thinking of playing. These are not characters you can take, but you can start to visualize characters who might interact well, or not so well, and figure out how to get along with these guys.

You don't have to do this kind of exercise but it may help you flesh out some details about your character that can enhance your game experience from the beginning.

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